Friday, March 25, 2011
Emerging Technology: Online Learning
Online Learning
References:
Cavanaugh, C., & Clark, T. (2007). The Landscape of K-12 Online Learning. In P. Adamson, B. Adamson, & N. Clausen-Grace, et al (Eds.), What Works in K-12 Online Learning (Chapter 1, pp. 5-19). Eugene, OR: International Society for Technology in Education.
Johnston, S. (2007). Developing Quality Virtual Courses: Selecting Instructional Models. In P. Adamson, B. Adamson, & N. Clausen-Grace, et al (Eds.),What Works in K-12 Online Learning (Chapter 2, pp. 21-31).
Tuesday, December 21, 2010
Course Reflection
Looking back on my GAME plan, I think I was a bit ambitious with my time frame. Although I did not make as much progress as quickly as I had planned, I still believe my plan was beneficial. The insights I have gained both from this course and my GAME plan can be applied in my instruction.
First, I came to realize what a great resources my colleagues could be. As I was trying to figure out how to use the new Mobi tool, my fellow teachers were helpful in offering me thoughts on their own experiences using the device. This helped me develop some ideas as to how I may want to utilize this tool with my own students.
I also plan to incorporate Problem Based Learning into my instruction. Not only is this strategy more learner-centered, but it is very motivating for students. PBL involves a real-world problem that students solve as self-directed learners (Ertmer & Simons, 2006). It seems like a daunting task, but I plan to modify some of my current projects to better reflect PBL principles.
Finally, my new familiarity with the NET-S standards has made me believe in the importance of incorporating these goals into my instruction. I would like to collaborate with the teachers with whom I coteach to infuse these standards into their classes. I know each teacher has a different style, so I look forward to seeing how each one chooses to utilize these technology goals in their classrooms. Overall, this course gave me insights into the various ways technology can be incorporated into learning. I am excited, both for myself and for my students, to begin applying these new strategies.
Ertmer, P., & Simons, K. (Spring 2006). Jumping the PBL implementation hurdle: Supporting the efforts of K-12 teachers. The Interdisciplinary Journal of Problem-Based Learning, 1(1), 40-54. Retrieved from http://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=1005&context=ijpbl.
Wednesday, December 15, 2010
Using the GAME Plan Process with Students
The NETS standards for teachers and students are based upon the same concepts of integrating technology into instruction. I found that the standards for students are more detailed, however. I feel that by following this set of criteria, I could more easily plan for specific activities involving technology.
In order to include my students in the GAME plan process and these standards, I would present the list to my class for them to see. I want them to become familiar with the goals that I would like to incorporate in our class. I also might ask students to work in small groups to identify the standards that they would most like to focus on. Another idea I had was to focus on a certain standard (ex. Creativity & Innovation) each month or unit, so we could tackle the list in a systematic way.
As a class, we can create a GAME plan together for reaching our goals. This strategy is one that I would want my students to use on their own eventually, maybe while completing a long-term project. Completing a plan together as a class would be a good way to introduce this technique and model the appropriate way to follow through with goal setting. The most important thing to me while trying to integrate technology into my instruction is the involvement of my students. I always want them to feel like they are valued members of the class and that their opinions are valued.
Wednesday, December 8, 2010
Revising my GAME Plan
One of the most interesting things I have learned so far in this course is how to use Problem Based Learning in the classroom. These types of learning experiences can be coupled with online collaboration tools to create meaningful learning experiences that are infused with technology. PBL promotes students autonomy in the learning process (Ertmer & Simons, 2006). This type of project would be great to use with my secondary students, who will be responsible for their own learning in just a few, short years. I would like to incorporate more of these types of experiences in my teaching, while still staying focused on integrating more technology tools as well.
Looking at the ISTE-NETS standards, I would like to focus on one in particular, promoting student reflection using collaboration tools. Reflection is a key element of PBL, according to Ertmer and Simons (2006). I have found that most students do not engage in reflective thinking on their own, so this is something I must guide them through. Thinking back on one’s progress, identifying areas of strength and need, and looking forward to next steps are the pieces of reflection. I can support my students in this process while incorporating collaboration tools like wikispaces. PBL lends itself to the use of collaboration tools, which can in turn be used as a means of reflection. In addition to the goals I have set previously for myself, I would like to work towards creating a PBL project for my students to engage in meaningful, collaborative learning.
Ertmer, P., & Simons, K. (Spring 2006). Jumping the PBL implementation hurdle: Supporting the efforts of K-12 teachers. The Interdisciplinary Journal of Problem-Based Learning, 1(1), 40-54. Retrieved from http://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=1005&context=ijpbl.
Wednesday, December 1, 2010
Evaluating my GAME Plan Progress
While working towards my goals, I have hit a snag in my plan. I had planned to research blogs to get new ideas about tech tools and innovative ways to use them. The Mobi device that I would like to incorporate in class is a new piece of technology, so I am having trouble locating resources that will help me as I develop a lesson plan. To adjust my course of action, I have found a few teachers in my school who have already used the Mobi with their students. I still have to pick their brains to get some tips, but I would also like to observe a lesson where they actually use this tool in their classes.
So far on this journey, I have gained some insights about incorporating technology into the learning experiences I provide for my students. Most importantly though, I have learned never to assume students have background knowledge. Whether it be related to content or how to use a piece of technology, we can never plan based on the notion that we can skimp on providing background information. Especially with new educational technology, like the Mobi, that kids most likely have not seen outside of school, proper use must be explicitly taught.
My next step, in addition to observing my colleagues use the Mobi, will be to determine a way of systematically teaching students about this new device. This means I will have to determine how I plan to incorporate this tool first before sharing it with my students. I am curious as to the ways in which my peers have taught students about using new technology in class. I am open to any suggestions!
Tuesday, November 23, 2010
Monitoring My GAME Plan Progress
As of right now, I do not think I need to modify my plan at all. Currently, in keeping with my goals, I am trying to find a way to incorporate the Mobi tool I recently learned about from our media specialist. I have been searching online for ideas of how to incorporate this tool into instruction, but have had little success. I am assuming because this technology is new, teachers have not had a chance to share their ideas on blogs and so forth.
I have, however, been brainstorming on my own of how to use this tool in the classroom. I was thinking about having students make their own assessments on the Mobi. Perhaps as part of a jigsaw-type assignment, when students are teaching their peers, the final evaluation could include a quick quiz for their peers to demonstrate what they just learned. This may take a lot of preparation on my part to ensure the students know how to create Mobi files, and can use it properly.
Through this experience so far, I have learned that I must become 100% comfortable with using a piece of technology before I expect my students to use it. Sometimes we automatically assume our “digital natives” will catch on quickly, but that is not always the case. I found this out today while working in Microsoft Publisher with a student. We cannot make assumptions about our students’ background knowledge in any sense, whether it is about content we are teaching, or tools we expect them to use in the classroom.
Wednesday, November 17, 2010
Carrying Out my GAME Plan
As I work towards my goals, I have chosen a class and teacher I want to work with to integrate a UDL approach for instruction. I have already started creating a class profile matrix that helps me outline and visualize the students’ strengths and needs as learners. I need to complete this summary before I can even think about moving forward in choosing technology tools for a lesson.
I still plan to explore certain resources further as I pursue my goals. I have already inquired with our media specialist to find out the technology we have available in our school. I also plan to learn from my Walden colleagues as they also work on integrating technology into their own lessons. I have also subscribed to several educational technology blogs, including http://ilearntechnology.com/ and http://www.freetech4teachers.com/. These resources have been excellent in opening my eyes to various tools that I could incorporate in my lessons.
My next step, after I complete the class profile, will be to identify an upcoming lesson that could be modified to fit the UDL approach. Then, I can use the students’ profiles to determine appropriate tools that will support them in their learning.